Courseplay v7.1.1.5

FS22 Other

Courseplay v7.1.1.5


Push Release 7.1.1.5
Added a simple collision avoidance for unloaders to not crash into the combine.
Added clear course and change course visibility action event
fix for #2003
Invalid characters for naming a course will be automatically changed to ‘_’
Prevent a callstack (for something with AutoDrive and Trains).
Auger wagon unload improvements.
Use the discharge node/target node distance for a more accurate pipe positioning, auger wagon pipe should not overshoot the target anymore, or if it does, it’ll back up a bit
If the unloader can’t discharge anymore into a trailer but has more than 10% fruit, it’ll look for another trailer, or another fill target of the same trailer. This should improve how long trailers with multiple fill nodes are handled. If no other trailer is found, it will get back to unload combines.
Once done with unloading, move ahead a bit so the pathfinder has a clear view when it needs to drive to the combine.
When the auger wagon is full and no trailer around, keep check for a trailer to unload to instead of turn off courseplay.
fix for #2012 *

*INFO about AutoDrive connection:
In one of the last releases, we had a bug that after AutoDrive comes back from unloading or refilling, it will always start at the 1st waypoint.
To fix this, we did some quick changes to it, which results in a different, but for us more clear use of how it works.
We know that we should have communicated that in a better way, that was our fault.

However, here is how it is designed now and tested and seems to work just fine:

If the CP course will be driven the 1st time, CP will now always start at the 1st WP when started by AutoDrive.
If the CP course was stopped at any WP or was started by hand at any point and stopped again, that WP will be the return point (last WP), also when start by AD again.
After a save restart and AD was still driving when restarted the savegame, the last WP for CP is saved and will be used when AD comes back to the field.

Author:
Courseplay release creator






What is FS25 mod use for:

Have you ever tried using Farming Simulator 25 mods? If not, it’s high time you do. This is the perfect place to find everything that you need to know! Farming Simulator 25 Mods will have a huge impact on your initial game. We are not saying that the original game is not good enough, but there is always room for improvement and extra challenge. We believe that you might want some more tools, more extensive choice of vehicles and other elements in your game. Also, the game itself provides you with different mods in order to solve disturbing bugs. Overall, FS25 / FS22 mods help to lift the experience of the game, which makes it more interesting. LS 25 / 22 mods will enable you to create your own specific and unique experience and since there are many different FS25 / FS22 mods, you can slowly introduce them into your game and make it completely your own. On the plus side, the LS 25 / 22 mods are all completely free, so don’t be afraid to try them out because you will not be charged any hidden fees. So, now you should definitely be convinced to download Farming Simulator 25 / 22 mods and begin customize your game!



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *