How FS22 Economy System Works
How FS22 Economy System Works
In this article we will help you out to understand the economy of the Farming Simulator and how it works in general, so that you can play and earn actual profits!
So when you first start playing, the economy can seem very difficult to understand. It makes sense because there are so many products, abilities to sell and that usually ends up in so many numbers on the screen. Moreover, FS22 doesn’t explain anything about pricing and what is good or bad, so it is indeed very difficult for new players to make their purchases and sell items too..
So, this is supposed to help you out to get your head around the economy of the game and the prices, so that you know the basic logic. It will provide you with ideas and guidance on how to sell your products for the optimal prices and best profit no matter which product you decide to sell.
If you have any ideas of how these tips can be improved, all the feedback is very welcome.
In Farming Simulator 22 prices are fixed for each product but there are different mechanisms in place that can influence the price at any time.
Prices can change according to these points:
First things first, you need to know that every product has a fixed price.
Demand and supply – How it works usually is that when you sell a product, the price of it tends to drop after a while, especially in the selling spot that you sold at. However, the prices tend to go back up in time,
Natural fluctuation – it is absolutely normal that the prices will change and fluctuate at random in time, they can be indicated by looking at the up/down arrows near the price. We usually explain it by simply making it more interesting and influencing the demand/supply of other farmers.
Huge demand – it can happen that for a specific amount of time (can be hours or a couple of days), some product will become more expensive at some selling spot.
If you want to find the base price, which is a fixed value – it is also named as “pricePerLiter” internally, just go to this file \data\maps\maps_fillTypes.xml. This can be changed by the Giants in order to balance every out in the next games, but the values are good for all selling spots and maps. As an example, oats prices have been very high before, but recently it has declined a lot.
If you want to avoid the situations of supply and demand when the price drops once you sell, you want to simply set the time factor to 1 and try selling all of your produce at the same time. This way you will get the highest price for everything that you want to sell. This works because the price won’t decrease this way. However, bear in mind that you have to try this in every new release of the game because this tends to change with every version.
One of the biggest factors to influence the prices is dynamic fluctuation. It is so significant that it can be more important than Great Demand bonuses that can be bought in various selling shops. This happens because Great Demand only influences one selling spot.
Right now we have noticed that the meta waits for dynamic fluctuation to give the best price and then sells all of the produce at the same time.
Great Demands right now don’t really give any benefit to players because of the dynamic fluctuations. It would be that a random product will have a lower price in one selling spot compared to the other but that will happen not because of Great Demand but because of the fluctuation. This suggests to us that those Great Demand bonuses should not be chased as they do not give any more benefit to players than the fluctuations of.
However, you should bear in mind that you can check the Great Demands inside economy.xml, usually in Documents\MyGames\FarmingSimulator2022\savegameX) as they are pre generated. The file is easy to understand as well. Just don’t forget one thing – the prices are always fixed at the Biogas Plant.
Price Examples and Recommendations
We already said this before and say it again, you must remember that the prices are usually fixed for products. You can even call them the average prices of the products. However, now there is a new setting called “Economic Difficulty” and it is connected to three game mods when you start your game. What it does is multiplies the fixed prices:
- New Farmer / Easy: 3.0
- Start From Scratch / Hard: 1.0
- Farm Manager / Normal: 1.8
When you know these values, you can easily calculate the average prices of many products in different levels of the game. Have a look at this list of simple grain types: (ppl values are from 1.2 beta):
In our experience, we have noticed that average prices can get as high as up to 150% if dynamic fluctuation comes to play. By knowing that, players can determine the best selling price for them and they can plan better. We advise you and from experience, it makes sense that you wait until 130% of the average price to sell your items. But this is only our suggestion, you as a player can do what you want. The more time you spend looking at the pricing table, the better you can increase your profits. What’s important to point out is that sometimes it is good to let go of some of your produce for a smaller price in order to be fully ready for your next purchases.
You can see this table that shows our recommendations of minimal prices for selling certain products – we came up with this by utilizing the 130% multiplier on the average price. You can interpret them as our “green prices” for FS22.
In FS15, if you remember, the prices would change colour to green if they have reached the threshold and similarly they would be red if they dropped below a certain threshold. This definitely saved all the community a lot alt-tabbing time!