Realistic Worker Costs V1.0.4.0








Realistic Worker Costs V1.0.4.0
V1.0.4
Added monthly salary for workers that have worked for you
Complete polish over codebase, wired code together and solved edge cases
Fixed missing l10n string wc_monthly_salary_short thas was missing for the settings page
Bumped version to 1.0.4.0
Realistic Worker Costs Mod for Farming Simulator 25
Adds realistic ongoing wage costs for hired workers, making farm management more challenging and strategic.
What’s New in v1.0.3.0
This release focuses on polish, correctness, and a better first impression — both in-game and on the repository.
Bug Fixes
Worker Stats tab — per-hectare cost display was showing the mode name string (“Per Hectare ($/ha)”) as the cost value for each worker. It now correctly shows “-” since per-interval cost can’t be estimated without knowing how much area will be worked.
Worker Stats tab — cost sign was displaying a + prefix on each worker’s wage, implying income. Corrected to -.
Multiplayer spectator safety — the payment system now guards against farmId == 0 (the spectator slot), preventing an attempted charge against an unowned farm.
About tab — hardcoded version fallback was hardcoded to “1.0.2.0”. It now reads live from g_modManager and falls back to “unknown” if the mod manager isn’t available.
Improvements
Tab icon spritesheet — each of the four manager tabs (Dashboard, Wage Settings, Worker Stats, About) now displays its own pictogram from a custom tab_icons.dds spritesheet instead of all showing the same mod icon.
Tab separator lines removed — the horizontal divider lines between tab items in the left panel have been removed for a cleaner look.
Per-page header icons — the green header box next to each page title now shows the correct pictogram for that page.
Console unit display — workerCostsStatus and WorkerCostsShowSettings previously hardcoded /h as the rate unit. Both now correctly show /h or /ha based on your active cost mode.
Logging consistency — bare print() calls in the core loader replaced with Logging.info().
Back button label — the back button on the mod’s pause-menu page was missing its text label; now correctly shows the localised “Back” string.
Repository
Added .gitignore, LICENSE (MIT), and CONTRIBUTING.md
Added GitHub issue templates: Bug Report, Feature Request, Mod Compatibility — with structured YAML forms
Blank issues disabled; general questions directed to Discussions
README fully overhauled: badges, feature table, wage calculation reference, collapsible troubleshooting, accurate changelog
MAIN FEATURES:
– Configurable wage system: Choose hourly or per-hectare payment
– Three wage levels: Low ($15/h), Medium ($25/h), High ($40/h)
– Skill-based pricing: Workers with higher skills earn higher wages
– Full in-game settings integration
– Console commands for complete control
– Multiplayer compatible
– 10 language support
– Save game compatible
HOW IT WORKS:
Workers now cost money while they’re active! The mod automatically calculates and deducts wages based on:
1. Time worked (hourly mode) OR hectares worked (per hectare mode)
2. Worker skill level (80%-120% multiplier)
3. Your chosen wage level or custom rate
SETTINGS OPTIONS:
– Enable/Disable: Toggle the mod on/off
– Cost Mode: Hourly or Per Hectare
– Wage Level: Low, Medium, or High base rates
– Custom Rate: Set your own wage rate
– Notifications: Toggle payment alerts
– Debug Mode: Extra logging
CONSOLE COMMANDS:
Type ‘workerCosts’ in console for full list, including:
– WorkerCostsEnable/Disable
– WorkerCostsSetWageLevel 1|2|3
– WorkerCostsSetCostMode 1|2
– WorkerCostsSetCustomRate <amount>
– WorkerCostsTestPayment
– WorkerCostsShowSettings
– WorkerCostsResetSettings
INSTALLATION:
1. Extract to your FS25 mods folder
2. Enable in mod menu
3. Configure settings in-game or via console
COMPATIBILITY:
– Works with FS25 (all versions)
– Multiplayer supported
– Compatible with most other mods
– Safe to add/remove from existing saves
This mod adds a new layer of financial management to your farming operation. Now you need to consider not just equipment costs, but also labor expenses when planning your farm’s profitability. Makes the game more realistic and challenging!
Perfect for players who want more economic depth and realism in their farming experience.
Note: All rights reserved. Do not redistribute or claim as your own work.
V1.0.2.0
– Added 4 new tab pages
– A compete new landing page redesign (inside the pause menu we have our own page)
Know issues:
– Checkbox not fully implemented (Enable Mod, Notifications, and DEBUG Mode checkbox labels)
– Sync between workers and dashboard might not fully work
These issues will be patched in the next update!




