Random World Events V2.1.6.2

FS25 Other

Random World Events V2.1.6.2


Random World Events is the full FS25 rewrite of the FS22 original. It introduces a probabilistic event engine that fires timed world events during gameplay, affecting your economy, vehicles, fields, and more. Each event has configurable intensity, duration, and cooldown. A separate physics layer applies terrain-aware wheel grip and suspension tuning to the vehicle you’re driving, every frame.

All settings are saved per-savegame, so each farm can have its own configuration.

– 43+ unique events across 4 active categories
– Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 min)
– Events trigger automatically on a probability timer during gameplay
– Manual trigger via settings panel or the rweTest console command
– Per-category enable/disable toggles (economic, vehicle, field, special)
– In-game HUD notifications and warnings when events start and end
– Single active event at a time — a cooldown prevents event spam

Known Limitations
– Wildlife/animal events — category toggle exists but events are not yet implemented
– Weather events — category toggle exists but events are not yet implemented
– Multiplayer — declared as supported but money/physics changes are local-only; proper network sync is not yet implemented
– Physics values — articulationDamping and comStrength are configurable but not yet wired to an FS25 physics API call

All rights reserved.
Unauthorized redistribution, modification, reuploading, or claiming this mod as your own is strictly prohibited.

V2.1.6.2
– Fixed: Active events and cooldown timers now survive save/load. Previously, reloading a game would cancel any active event and reset cooldowns, making contracts and timed events unreliable.
– New: Full German translation (98 strings). Thanks to Phasen-kasper!
– New: Danish translation (102 strings). Thanks to DJWestDK!

Enjoy a more unpredictable farming experience!

Author:
tisonK






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