Brandenburg Map v3.0.0.0
Brandenburg Map v3.0.0.0
This is the map somewhere in Brandenburg.
Welcome to my map “Somewhere in Brandenburg”
Version 3.0.0
New savegame is required!
– New productions/production buildings were installed (farmers)
– Main courtyard Sheepfold has been relocated
– Main courtyard cowshed replaced and relocated
– 2 new own productions (hay production and washed/cut fruit/vegetables)
– Traffic signs set (can be deleted via the build mode)
– Forest revised (attention performance, the forest now takes more FPS, because more was placed there accordingly)
– An FPS improved version of the map follows after the release (forest is then reduced again, etc.)
– The side street is no longer a “one-way street”.
– AI is installed everywhere
– small solar park installed (purchasable over land)
– The free area on the top left has been rearranged (can be freely sold if someone doesn’t like it, if you want to use it you have to buy the land)
– Pizzeria installed, point of sale for the new production
– New farmlands created so that you have relatively free design options
– Many small improvements
This map shows the surroundings of Brandenburg. The landscape is therefore kept rather flat.
The fields are very realistic, but there are also a few “rectangular” ones for those who don’t like round ones.
Wednesday (April 6th), probably at midnight, the V3 of the map will appear, and thus the final version of the map for the time being.
Mods needed for V3
Many thanks to Landbauer that I was allowed to build the mods listed above, they fit perfectly into the map! And in my opinion they are extremely well done, respect again for that!
Important
If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free)
The main courtyard includes:
– cow pasture
– Chicken coop
– Glasshouse
– Production of sugar beet shredders
– several storage options
– The main courtyard can be freely sold and rearranged
The map includes:
– BGA
– 9 production options (including own ones such as hay production, washed and cut vegetables and sugar beet pulp)
– a second courtyard (several greenhouses / sheep pen)
– Sawmill
– own points of sale
– Solar park (Available via land)
– 10 collectibles are hidden
– freely buildable areas
– with update 3.1 an extension of an existing production will follow
Fields
– 10 meadows
– 57 fields (47 without meadows)
– Field size from 0.8ha to 14.94ha
Important
If you have problems or discover errors, please write them here in the comments, I will fix them as soon as possible. (log error-free)
AD COURSE for V2:
http://modsfile.com/qlepn7le32nc/AD_Kurs_irgendwo_in_Brandenburg_V2.zip.html
Here you have an AD course for the V2 version, it was created by dear Dirk_00, many thanks for that.
Simply unzip and then copy it to: “Documents/MyGames/FarmingSimulator2022/modSettings” and you’re done, have fun with it
Caution! V3 New savegame is required!
Finally, I wanted to thank you for the positive feedback and also for all the suggestions for improvement.
With this in mind, I wish you a lot of fun with my mod.
Please note that even a version of my map that you have revised may only be published with my consent