Agricultural Land v2.1.0.0
Agricultural Land v2.1.0.0
Changes 2.1.0.0
You MUST START A NEW GAME FOR THE CARD TO WORK CORRECTLY!!!
– Added French translation (Thanks to BOB51160 for the translation)
– Added hemp, rice, sweet sorghum, poppy, blackberry
– Added hemp straw (you can make paper)
– Added sweet sorghum chaff from which you can make sugar
– Sweet sorghum can also be harvested like regular sorghum, yielding a little more yield (see tips)
– Cake and pulp can now be given to animals as an analogue of root vegetables
– Fixed textures of greenhouses, added a greenhouse 4 times larger in size
– Aligned some areas near the starting fields
– Removed invisible collision in the city
– Some toys were inside objects, making it impossible to collect the entire collection
– Fixed some AI splines at intersections
– Full integration with precision agriculture, now compost is fully functional, just like manure
– Fixed some translations
– Added races and ramps, near the sites past which there is a railway road
– Added lighting at some points
– Added translation of orchards
– Now seeds can be produced and sold abroad by train
– Optimized greenhouses and pallets with watermelons
– Revised weight of all crops and fillings
– Added a road near the store
– The bridge under the railway road near field 46 has been widened
– Optimization of gardens (More improvements to come)
– Increased sound volume on trains
– Moved bump stops on corners
– Some textures of all cultures have been redone, distant textures have also been redone
– The limit on bales and pallets on the map has been increased by 2 times (bales 4000, pallets 1200)
– Added the ability to buy some pallets of 8 pieces
– The heights on all new and standard crops have been redone, now at each stage the crop has a different height, and stubble crushing after harvesting has also been added
– Expanded barriers at crossings
– Updated raspberry and hop texture
– Combine harvesters for harvesting onions, carrots and beets were moved to one category, the standard category was removed
– Combine harvesters for raspberries, blackberries, hops, grapes and olives have been moved to one category, the standard one has been removed
– Raspberries, blackberries, grapes, hops can be loaded into one trailer, from the “GARDEN PACK” category
– Added a warehouse for new hemp bales
– Added the ability to pour dry grain back into the dryer, as well as pick up cleaned grain from it
– Added the ability to pour the purified grain back into the purification, as well as pick up the unrefined grain
– Now you can pick up grain from the mill, cereal factory
– Added production of hemp oil, hemp paper, hemp flour, hemp bread, poppy flour, poppy oil, blackberry juice, blackberry wine, sake (Japanese wine)
– Apple cider vinegar added to sale (as well as some products that could not be sold)
– Removed all standard pallets and plants from the store
– The entire economy of the map has been completely revised (previously, almost all production was at a loss)
– Added a little decor to the map
– Changed textures of plowing and fertilizers
– Added custom lighting to the map
etc. see in Discord
– The map is integrated into the obligatory Production Revamp mod!
– The meat factory requires the TH Animal Production (New) mod
– Author’s link only on the KingMods and STM website
– On the map you can collect a collection of toys, just like on the standard one;
– New crops – alfalfa, buckwheat, carrots, onions, clover, hops, flax, mustard, peas, raspberries, rye;
– 110 new types of goods;
– There are 15 factories and 7 gardens;
– Meat processing plant (pork, beef, lard, cowhide)
– Orchards: apple, pear, plum, peach, apricot, cherry, cherry;
– Bakery (9 types of bread);
– Brewery (2 types of beer and kvass);
– Carpentry work (empty pallets, barrels);
– Dairy plant (Kefir, yogurt, condensed milk);
– Grain cleaning, grain dryer;
– Mill (10 types of flour);
– Cereal factory (7 types of cereals, 4 types of flakes);
– oil extraction plant (linseed oil, cake, default oils);
– Cannery (9 types of juice);
– Sawmill (wood, chipboard, paper);
– garment factory;
– Sugar factory (cane sugar, beet sugar, bagasse, bagasse);
– Winery (6 types of wine);
– Removed or remade all standard items that were produced in standard factories;
– Grain that is immediately removed from the field, not cleaned or dried, costs 5% less;
– Changed the temperature on the map;
– From flax you can get raw flax straw, which must be dried with a tedder, then it can be packed into bales, then sold or used in a clothing factory;
– Raspberries and Hops are planted in the same way as olives/grapes, and are harvested with the same harvester, but each type requires a separate harvester (a convention of the game, perhaps this will be redone in the future);
– By default, only 2 factories, a mill and a bakery, are placed on the map, the rest of the factories can be purchased through the menu;
– There are many sites on the map that you can buy and place your objects there;
– Animals on the map are not placed by default, everyone can place them at their own discretion;
– You can buy 1 MW BGA;
– Compost is made from organic waste, bran, cake, waste that can be obtained from factories (mill, cereal factory, sugar factory), then you need to buy a special compost pit, and just like silage, you need to squeeze it out and wait for fermentation (compost is needed in vegetable gardens) ;
– Fuel prices have been raised from 1.250 to 6.200 per ton, since 1.250 in our opinion is not enough and is almost not noticeable against the background of everything, a diesel unit will be added in the future (we are testing with fuel prices as well);
– There are 79 fields on the map, from 0.4 hectares to 135, with a total area of 1016 hectares, both flat and curved, for every taste;
– There are forest areas from 300 to 4,500 trees, the total number of trees is about 10,000;
– The map is not cluttered with unnecessary decor and is well executed;
– Card size: 4x;
– There is vehicular and pedestrian traffic.
– There are 2 trains on the map for transporting grain, equipment and exporting grain abroad.