Am Nord Ostsee Kanal 4x v0.9.1.0

FS25 Maps

Am Nord Ostsee Kanal 4x v0.9.1.0


Welcome to the Kiel Canal! This is a 4-fold map.

Version 0.9.1.0
This update does not necessarily require a new save file. Only two fences are missing. If you want them back, you can insert the code at the end into your placeable.xml file.
– Windmills on field 14 are now sellable (they no longer yield any money in a new save file)
– Fence on the field island of field 14 is now sellable (it is removed in the old save file)
– Grass area at field 28 is now available for separate purchase
– The three windmills now belong to field 21 and are also sellable, including the fence
– Sounds added and optimized

BETA 9
New save required

The time has finally come. After a while it continues.
I have revised all fields. This significantly reduced the “Compile Shader” time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.

Changes:
Fields completely revised
Added pedestrians at bus stops
Added guardrails (feel free to give feedback if it’s too narrow due to collisions)
Port design expanded
Playground now gives money when goods are delivered (new score required)
New road texture
AI vehicles have new license plates
Grass removed from sheepfold
AI now also plants field grass
Fixed onion bug in Highland Fishing DLC
Adjusted the trigger for the barn and straw trade unloading points
PDA updated
Some undocumented changes

Version 0.9.0.8
This update does not require a new save file.
– Adjusted collision at the canal storage area
– The straw trading and barn selling points are now functional again.
– Fixed an error when harvesting corn
– Adjusted parked cars
– Rotated the road sign between F14 and F18.
– Removed the lamp from the path along the canal.
– Moved trees to the ground.
– Relocated the floating cup.
– Optimized collectibles.
– Adjusted the unloading marker at the dairy.

BETA 7
Fixed critical road bug. Unfortunately, this requires a new save game again

BETA 6
I strongly recommend a new save!
This is a major update and a lot has changed. You can take the following from your save game so you don’t have to start all over again:
Vehicle.xml
Farmlands.xml
collectibles.xml
handTools.xml
farms.xml
Players.xml

Updated AutoDrive Courses:
https://farmingsimulator25mods.com/autodrive-am-nord-ostsee-kanal-4x-v1-0/

Changes:
Fixed LUA error caused by the last cowshed patch.
Different road texture (feedback welcome)
Roads revised
Fixed an issue where additional crops were swapped on the map
Pedestrians on the intersection
Crate removed from muesli factory
Floating tree at field 30 brought back to the ground
Price of field 7 reduced
Removed unknown X object on field 30
Missing section of road inserted at the granary
Field 28 smoothed
Field 42 smoothed
Small river bridges changed
2 cars freed from a hedge
Added more pedestrians
Adjusted some production buildings
Sawmill area completely redesigned
Dairy has got a new production building
Farmland 90 price adjusted
Grass in front of dairy
Grass in gas station near the harbor
Gravel area between fields 12 and 23
Grass on road between fields 33 and 49
Collectibles optimized
Collision removed from supporting pillars of the large canal bridge
Hedge adapted for livestock trading
Sellable products revised
Deco house plots revised
PDA card changed
2 additional e-charging stations added
Lots of undocumented changes

Version 0.9.0.5
– Once again the new crops are back. Shouldn’t happen anymore.
– Flying objects removed

Version 0.9.0.4
A new save game is not required.

Removed building sections on square 11.
Removed grass strips on square 37 (the field error should be removed in the save game; the grass remains until removed).
Relocated lamp at the pet shop.
Removed spline over square 30.
Fixed an error when clicking on the “Gastsätte Fährhaus” unloading station due to an incorrect image link.

Version 0.9.0.3
– Additional crops back
– Minor adjustments

Version 0.9.0.2
– Splines hidden

Version 0.9.0.1
A new save is not required,
unless you want to completely remove the removed grass.

BETA 2
would like the removed grass to be completely removed.

Grass can now be plowed away from outside fields
Multiple collisions removed
Tree removed from the air at field 40/41/42
Collectibles optimized
Some lamps moved
Adjusted fence at grain store
Grass removed from the pig farm (only in new save game)
Grass on roads etc. removed (only in new save)
Road near the ferry adjusted
Container removed from a field at the vehicle dealer
Pedestrians rescued from the air via field 14

Shelters at the BGAs made removable.
If you want to have these back in your save game, you have to add the following to your “placeables.xml”:

<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”1316.85 50 892.529″ rotation=”0 90 0″ uniqueId=”easyShed01_0d1fb054af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>
<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”-1883.69 48 1460.16″ rotation=”0 -90 0″ uniqueId=”easyShed01_0d1b05e4af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>

This is a beta version of the map!
Welcome to the Kiel Canal!
This quadruple map, created from memory, takes you to a fictional region strongly reminiscent of Schleswig-Holstein – with typical landscapes, wide fields, and the famous waterway as its focal point.

 General
61 tiles in various sizes (mostly medium to large, with some smaller ones). Plus, some open spaces for your own design.
Four farms have already been created – kept simple so you can easily adapt them to your needs.
Many pre-placed productions and simply designed terrain for maximum design freedom.
Animal barns with increased capacity (more animals, more storage, more feed).

Additional crops

Crops for threshing:
Rye
Triticale
Spelt

Crops for chopping or mowing:
Silage maize
Green rye
Wickrye
Field grass

Cover crops:
Humus-active
Mustard

Tip:
Rye, triticale, and spelt can be processed into flour, fed to chickens, or simply sold.

Biogas plants
500 kW biogas plant
1 MW biogas plant with large silo (approx. 6,000,000 liters capacity)

Traffic & Surroundings
2 bridges and 2 ferries for crossing the canal
One large and one smaller forest area for the forestry operation
50 apples to explore and collect

AutoDrive
Simple AutoDrive courses are available in download section
elMatador from the AutoDrive Association Team is working on a complete course version

Mapper’s Note
I, the creator of this map, have severely impaired vision.
Please excuse any minor errors or inaccuracies – I’ll do my best and welcome constructive feedback and suggestions for improvement!
Have fun playing and exploring the Kiel Canal!

Author:
Onkel2000






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