AutoDrive v2.0.0.3
AutoDrive v2.0.0.3
Bugfixes:
Course generator: Problem with disconnected curves
Course generator: Problems with one-way streets
Helper HUD: wrong display of filltypes when switching vehicles
Waypoints are created too far behind the vehicle when driving backward
single digit target names caused errors
LUA error when transporting big bags
Unloader do not take care about the trailer when driving backwards
Harvester was not recognized by the AD unloader if a non-admin controlled it
Display AD target marker on minimap
Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination
AD lines are no longer displayed by right-clicking the edit button
Position of AD-HUD was not saved or not loaded at restart
changing target points by key combination is not alphanumeric
Loading areas on vehicles are not recognized as unloading points of harvesters
change of load by key combination is not alphanumeric
When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
Debug map markers were not synced, which was an error source for new created targets
New:
AD has received a new logo (thanks to FinalsFarming)
the HUD and the buttons got a new design (thanks to Daensky)
Other:
Icons in notifications are centered and displayed larger, unused ones have been removed
Cleaned up code and removed unused functions and classes
Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
AD sends an event when it has parked a vehicle (interface for other mods)
Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)
Experimental:
AD starts driving even before automatic folding of attachments is completed #96
Attachment folding feature improved #131
Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)