Dynamic Field Prices V1.0.0.2

FS22 Other

Dynamic Field Prices V1.0.0.2


Makes Field prices more interesting. It might make sense to look out for good deals instead of always buying the closest land. Some NPCs are more greedy than others and their economic situation changes over time influencing the prices as well. An extra 10% is added when buying or selling a field. This will strongly limit field flipping. Prices change once per day.

v1.0.0.1:
Moved display in map view to make it compatible with Additional field info.
Uses i18n for display

v1.0.0.2:
Adjusted mod description
New icon

NPCs
The game gives each field to one NPC. This mod gives each of them a permanent greediness factor and a changing factor for their economic situation. These factors are different for each savegame but stored inbetween sessions. Since the game never changes the connection between field and NPC, you will always buy/sell a certain field from/to the same person.
To completely regenerate the NPCs, open dynamicFieldPrices.xml in your savegame and delete all entries.
You can also delete single entries here to only regenerate those NPCs.
It is best to do this while in the main menu to avoid steam cloud overwrites etc.

Greediness
The greediness factor is a number between 0.8 and 1.2 for each NPC. It will never change, unless the dynamicFieldPrices.xml file in the samvegame is deleted.
Min and Max can be changed per save in the dynamicFieldPrices.xml file in your savegame

Economic situation
Each economic situation factor is a number between 0.6 and 1.6 for each NPC. It is randomly initiated once and will change daily by a small random amount. Min and Max can be changed per save in the dynamicFieldPrices.xml file in your savegame

Buy/Sell discouragement
To stop you from field flipping, a 10% extra is added when buying and substracted when selling a field.
The factor is 1.1 for buying and 0.9 for selling.
This value can also be changed in the dynamicFieldPrices.xml in your savegame.

Formula for the Price:
The Base Price of land is calculated according to the map baselines: baseprice = size x price_per_hectar x field_factor
This will produce the same price as in the base game.

It is then altered:
actual_price = baseprice x greediness x economic x discouragement

Difficulty
On average fields are now 21% more expensive to buy. However with some luck you can also find certain fields at almost half the original price.

Author:
BigFood2307

5/5 - (1 vote)






What is FS22 mod use for:

Have you ever tried using Farming Simulator 22 mods? If not, it’s high time you do. This is the perfect place to find everything that you need to know! Farming Simulator 22 Mods will have a huge impact on your initial game. We are not saying that the original game is not good enough, but there is always room for improvement and extra challenge. We believe that you might want some more tools, more extensive choice of vehicles and other elements in your game. Also, the game itself provides you with different mods in order to solve disturbing bugs. Overall, FS22 mods help to lift the experience of the game, which makes it more interesting. LS 22 mods will enable you to create your own specific and unique experience and since there are many different FS22 mods, you can slowly introduce them into your game and make it completely your own. On the plus side, the LS 22 mods are all completely free, so don’t be afraid to try them out because you will not be charged any hidden fees. So, now you should definitely be convinced to download Farming Simulator 22 mods and begin customize your game!



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *