Ferme-Beyleron V1.5.0.0
Ferme-Beyleron V1.5.0.0
Version 1.5
Sugar beet pulp installed as additional production in the lime factory.
Bugfix of the lime production.
Version 1.4
Exclusive and only at the Ferme-Beyleron – wine and soy milk production!
Wine production was installed as additional production in the raisin/grape factory.
Soy milk production was installed as an additional production in the cheese dairy/butter factory.
Wine and soy milk were added as a new FillType.
Pizzeria now also accepts wine and soy milk.
The restaurant now also accepts wine and soy milk.
Fast food restaurant now also accepts wine and soy milk.
Farm-Shop now also accepts wine and soy milk.
Ferme-Beyleron v1.0 / Multi-Silo / Vineyard etc.
Changelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs)
Here now from me a rebuild of the Haut-Beyleron incl. numerous extensions.
And here now some data, what was changed or rebuilt.
Extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher.
Vineyard at the abandoned winery incl. finished grape vines and purchased plot.
Tailor’s shop as additional production building directly next to the spinning mill.
Sugar factory as an additional production building.
Oil mill as an additional production building.
Muesli factory as additional production building.
Restaurant as an additional sales point for harvest and production goods at the nearby lake.
Pizzeria as an additional sales point for harvest and production goods at the nearby lake.
Fast food restaurants as an additional point of sale for crops and produce.
Farm silo converted to multi-fruit incl. bale trigger.
Small plow.
Ball trigger for the three storage bunkers of the feeding robot (cow shed).
And anything else I forgot to mention
Explanation of the two multi-fruit silos:
Practically everything can be stored here that can also be loaded by the trailer and in detail would be the following:
Wheat, barley, oats, rape, millet, sunflowers, soybeans, maize, potatoes, sugar beet, sugar beet pulp, sugar cane, olives, grapes, mixed feed, fodder, mineral feed, chaff, wood chips, silage, poplars, grass, hay, straw, manure, pig feed, seed, fertiliser, lime, road salt, snow, stones.
Both multi-fruit silos have a bale trigger for silage, hay, grass, and straw.
And now I wish you as much fun and joy on the new Ferme-Beyleron as I have.
J’arrive pas a joué sur ta map comment on fait stp