Ferme Beyleron v1.8.0.0
Ferme Beyleron v1.8.0.0
Ferme-Beyleron v1.0 / Multi-Silo / Vineyard etc.
Version 1.8
Added food production next to the raisin/grape factory.
Built underground pallet storage at the (old) farm.
Fertilizer production built at the extended farm.
Tomato soup, ketchup, French fries, popcorn, farmer’s salad and strawberry cream yoghurt are produced as new products in the newly created food production.
Cream production installed as an additional production in the cheese dairy/butter and serves as a new production chain for the production of strawberry cream yoghurt.
Added a new railroad crossing at Field 24, allowing for easier and faster access to Field 24.
Bale acceptance for hay and straw bales additionally installed inside the cowshed.
Smoke animations installed in the chimneys of numerous buildings.
Tripled capacities at the pallet spawn points at the raisin/grape factory and cheese/butter factory.
Added tomato soup, ketchup, fries, popcorn, farmer’s salad, cream and strawberry cream yoghurt as a new FillType.
Pizzeria now also accepts tomato soup, ketchup, fries, popcorn, farmer’s salad, cream and strawberry cream yoghurt.
Restaurant now also accepts tomato soup, ketchup, fries, popcorn, farmer’s salad, cream and strawberry cream yoghurt.
Fast Food Restaurant now also accepts Tomato Soup, Ketchup, French Fries, Popcorn, Farmer’s Salad, Cream, and Strawberry Cream Yogurt.
Farm Shop now also accepts Tomato Soup, Ketchup, French Fries, Popcorn, Farmer’s Salad, Cream, and Strawberry Cream Yogurt.
Doubled the times between the closing of the barriers and the arrival of the train at the level crossings.
seedMaker slightly offset to the side so that the new fertilizer production could be placed.
Cowshed capacity increased from 80 to 100 cows.
PDA map updated.
Multifeed production is now purchasable.
Made cosmetic fixes to the old farm pond.
Changelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs)
Bonjour dear friends of LS 22,
here now from me a rebuild of the Haut-Beyleron incl. numerous extensions.
And here now some data, what was changed or rebuilt.
Extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher.
Vineyard at the abandoned winery incl. finished grape vines and purchased plot.
Tailor’s shop as additional production building directly next to the spinning mill.
Sugar factory as an additional production building.
Oil mill as an additional production building.
Muesli factory as additional production building.
Restaurant as additional sales point for harvest and production goods at the nearby lake.
Pizzeria as additional sales point for harvest and production goods at the nearby lake.
Fast food restaurant as an additional point of sale for crops and produce.
Farm silo converted to multi-fruit incl. bale trigger.
Small plough.
Ball trigger for the three storage bunkers of the feeding robot (cow shed).
And anything else I forgot to mention
Explanation of the two multi-fruit silos:
Practically everything can be stored here that can also be loaded by trailer and in detail would be the following:
Wheat, barley, oats, rape, millet, sunflowers, soybeans, maize, potatoes, sugar beet, sugar beet pulp, sugar cane, olives, grapes, mixed feed, fodder, mineral feed, chaff, wood chips, silage, poplars, grass, hay, straw, manure, pig feed, seed, fertiliser, lime, road salt, snow, stones.
Both multi-fruit silos have a bale trigger for silage, hay, grass and straw.
And now I wish you as much fun and joy on the new Ferme-Beyleron as I have.
Salute, Pandahma