General Electric Windturbines v2.0.0.0

FS22 Objects

General Electric Windturbines v2.0.0.0


General Electric wind turbines with different hub heights

Version 2.0.0.0
– The purchase price and income have been recalculated and are now based on the nominal power, the rotor blade length and the tower height.
– ALL systems can now be “visually” switched off (More information in the description!)
– New rotor blades for all plants.
-134m MB, 139m MB, 155m MB and 164.5m MB have been revised.
– GE 5.5-158 151m replaced by GE 5.5-158 141m.

Hello everyone!
This mod consists of 6 wind turbines with different hub heights.

The following are the features of the plants:
All turbines adjust to the wind and change their speed depending on the wind speed.
Anemometers are animated and adjust to wind speed.
Obstacle marking adapts to the light conditions in the different seasons.

The following systems are included:
GE 2.85-103: 75m, 85m and 98.3m hub height (nominal output: 2.85 MW)
GE 2.75-120: 85m, 110m and 139m hub height (nominal output: 2.75 MW)
GE 3.2-130: 85m, 134m and 155m hub height (nominal output: 3.2 MW)
GE 3.8-137: 110m, 134m and 164.5m hub height (nominal output: 3.8 MW)
GE Cypress 5.5-158: 121m, 141m and 161m hub height (rated power: 5.5 MW)
GE Cypress 6.0-164: 112m and 167m hub height (rated power: 6.0 MW)

You can find more pictures under the following post, as only a maximum of 5 file attachments are allowed here: General Electric wind turbines

Version 2.0 adds some profound changes:
1. Purchase Price/Revenue
The purchase price and the income from the individual systems is now calculated on the basis of the defined nominal output, the length of the rotor blades and the height of the tower.
Means as follows: €100,000/1000kW nominal power + €500/1m rotor blade length + €100/1m tower height is calculated for the purchase price.
The income consists of 1000€/1000kWh (the nominal power is used as a value for this) + 5€/1m rotor blade length + 1€/1m tower height.

2. Visual innovations
It is now possible to switch off ALL systems “visually”. For this purpose, there is a trigger in front of the door at the foot of the tower of EVERY system, with which the systems can be switched on and off using the left mouse button or the B button on the controller. The position of the rotor blades changes for this purpose, and the rotor only spins slightly. The systems are still making money, so only “visually”. As far as I know, this cannot be implemented in any other way, after all, you have to take into account that the FS22 is an agricultural simulation and not a wind power simulation.

PLEASE NOTE:
These are not detailed illustrations of the real models. Only the hub height, the rotor diameter and the rough appearance are based on the real images!
This mod may be posted on other websites as long as the download leads to the LS Modcompany download link!!!
Enjoy your time! If you have any questions or suggestions, feel free to leave a comment!

Author:
FSven

5/5 - (10 votes)






What is FS22 mod use for:

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