GIANTS EDITOR V9.0.2
GIANTS EDITOR V9.0.2
v9.0.2
Support for Farming Simulator 22 1.2.0.0 new shader format
Fixed old profile import with ‘Game Installation Path’ pointing to Farming Simulator 19
– Support for Farming Simulator 22 i3d format
– Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22
+ Converts density maps and adds new density maps
+ Converts field distance textures
+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination onCreates to new visibility conditions
+ Replaces custom shaders
+ Converts foliages
+ Convert terrain layer attributes
+ Add new editor naming annotations for density maps and info layers
+ Several manual steps are required:
++ Convert terrain normal maps (add height channel, move smoothness channel)
++ Convert distance textures (alpha channel now is smoothness)
– Added support for i3d references
– Added “Locked Group” attribute for any node. Allows picking of locked groups instead of their children
– Added shortcut to create a “Locked Group” for the selection: Ctrl + Shift + G
– Added new mesh paint mode
– Added horizontal scrollbar to scenegraph panel
– Added mouse button function “erosion” in terrain editing panel
– Added support for windows high contrast mode in scenegraph panel
– Added a searchbar for the scenegraph
– Added separate gizmo modes (Q: combined, E: scaling, R: rotating, T: translating)
– Added first person mode
– Added prefab rating
– Fixed movement with RMB + WASD
– Added support for adding multiple audio files to an audio source
– Fixed copy/cut/paste crash when pasting in the same node that was copied/cut (cutting and undo to get the old node)
– Added possibility to edit node name with use of F2
– Added more simple geometry to create (WASD + ctrl + space + mouse to control, esc to exit)
– Added option to change various checkboxes in with multiple objects selected
– Added new option to render a translation helper grid when translating within a plane
– Added terrain layer manager to modify terrain layers
– Added dialog for editing shortcuts
– Added rectangular object selection in viewport
– Added German localization
– Fixed deletion of group nodes when undo/redo history is cleared
– Improved object selection (picking)
– Added a “Default” menu entry for View/Debug/ menu, which resets the debug view
– Added option to toggle if non-renderable objects are selectable
– Added option to toggle if splines are selectable
– Made main viewport detachable
– Added a “limit to texture” replace option for texture painting
– Fixed the viewport update for foliage when terrain sculpting
– Added snapping also in local mode for translation, rotation and scaling
– Fixed node dragging in scenegraph
– Added shortcuts to increase and decrease size of gizmo
– Added new shortcuts ALT+G, ALT+R, ALT+S to reset translation, rotation and scale
– Added CTRL+x,CTRL+c,CTRL+v support for cut, copy, paste in editor script control
– Added support for 3DConnexion SpaceMouse
– Esc exits the current paint mode
– Added option to have named drop downs for terrain detail layers
– Added option to temporarily enable grid snapping by holding ‘X’
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