Map Objects Hider v0.3.1.3
Map Objects Hider v0.3.1.3
If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you.
0.3.1.3 – Fixed bug with more dedi logs
0.3.1.2 – Fixed bug with bool onlyDecollide pass to server
0.3.1.1 – Added some checks to identify the reported Lua bugs. Incorrect entries are written to the log as a warning and are not evaluated further.
This mod is based on the LS19 mod from Royal Modding and brought to the LS22.
Many thanks at this point again for the great mod in LS19 and for the permission to bring it into the 22er.
Map objects such as buildings, trees, crash barriers, fences and much more can be hidden.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.
But beware!
Not all object types and not all objects can be removed.
If you change the hierarchy of objects on the map (e.g. by making changes in GIANTS Editor), some objects may appear again and have to be removed again.
If a mod map is not laid out correctly, removing some trees can cause the above issue.
If buildings are not correctly defined in the map, this can lead to funny effects.