Neuffener Valley v2.0.0.0
Neuffener Valley v2.0.0.0
Welcome to the Neuffener Valley. The Neuffener Valley is a fictional map named after the region I come from.
Changelog 2.0.0.0:
Added 4 new productions
2 new points of sale
Carpentry production expanded
Added BGA small scale
Electric and biomethane columns placed at the gas station
Added straw item sellpoint
Added feedmixproduction
5 new farmlands
Southern sawmill deco changed
more minor changes
In addition to some productions, this card also offers enough space to place your own. Furthermore, you can also paint fields on the map if it should go quickly.
The map is perfect for all types of agriculture and forestry in single and multiplayer.
For the ideal start in multiplayer, I recommend starting a savegame in singleplayer and saving it briefly. Then copy the farms.xml and farmland.xml from the “Multiplayer” folder to the savegame.
The savegame can then be started in multiplayer and the level of difficulty adjusted if necessary.
Precision farming layer present
More than 37 fields are available for farming. In addition to the main farm there are 5 more farms including hotspots on the pda.
1. Chickenfarm (mainfarm)
2. Horsefarm
3. Cowfarm
4. Pigfarm
5. Sheepfarm
Overview:
37 fields
66 farmlands
paintable fields
14 productions
14 points of sale
14 farmlands for the small and large forestry
The full extent of the changes can be seen with the Platinum DLC
New savegame is required
Changelog 1.2.0.2:
Corrected error on field 17 vineyard
Changelog 1.2.0.1:
Adjusted terrain on the roadsides
Splines straightened so the cars don’t fly
Deco improved
new score is not required. Changes to the terrain are only visible with a new savegame.
Changelog 1.2.0.0:
Vineyard terrain detail changed
Input / output changed at Bakery, Carpenter, Cereal Factory, Dairy, Mill, Oil Factory, Grape Factory, Chocolate Factory
BGA performance increased
Changed licenseplates of launch vehicles
Small changes to the terrain
Gate to the horse farm is open
Added changes from the prefab “FS22_PaintableField_prefab”
new score is not required. Changes to the terrain and license plates are only visible with a new savegame.
Changelog 1.1.0.0:
Changes to the description
Added trees and plants to the build menu
Added new textures to the build menu
Made several objects sellable e.g.: BGA, fences.
Land prices reduced
Small change to the terrain in the main courtyard
Added sellpoint for vehicles at the shop
Added files for multiplayer
Removed DecoBushMowing to make the map playable on consoles