Oberthal Map v1.0.0.0
Oberthal Map v1.0.0.0
Welcome to the Oberthal. The terrain was freely invented and is not based on any real existing landscape in Germany. It is partly flat, partly very mountainous and demands a lot of technique and driving skills.
– Size: 4-fold
– There are altogether 48 fields with field sizes from approx. 1.7 ha to approx. 51 ha.
– For MP there are 4 prepared farms (only in Farm Manager level), for SP one prepared farm (only in New Farmer level) available
– 52 pre-built productions, all productions, with a few exceptions, require electrical energy to operate. For this purpose, numerous energy suppliers are available.
– All productions were completely adapted to the Script Revamp. This mod is mandatory.
– additional new fruits: rye, spelt, white cabbage, red cabbage, onions, carrots, poppy seeds
– all existing fruits can be processed further
– new additional animals: goats, calves, lambs, piglets, chicks, ducks and ducklings
– 29 points of sale
– 82 areas available for purchase
– One forest area is located at the sawmill, other forest areas are distributed on the map.
– All standard products as well as the products of the map can be sold
– Large stables with extended capacities
– A water withdrawal point is located on the main farm, at the pond near the hardware store (free withdrawal only here) and at the greenhouses.
– Adjusted growing seasons. The Oberthal’s growing schedule is not tied to any region, but has been individually adapted to this map.
– Own customized trailers and harvest vehicles in the store in its own category.
– 3 train routes to drive yourself, all train routes are completely drivable
– 3 open spaces for own cultivation, in the SP level New Farmer there are a total of 6 open spaces.
– There are no collectibles on the map.
General note: The signals on the train line Hoflinie 1 and the collector should be taken seriously.
Special thanks to the modders whose objects I was allowed to use.