Potato Processing v1.1.0.0
Potato Processing v1.1.0.0
Changelog 1.1.0.0:
Bug-Fixes
Problems with transporting cucumber, onion and pepper pallets with the forklift due to a corrupt collider have been fixed.
The unintentional distribution of products that can be further processed within the Potato Processing to the supermarket has been prevented.
Gameplay Changes:
Vegetable Fat, Premium Potatoes and Cornstarch can no longer be sold in the Supermarket.
The production rate of peppers in the greenhouse has been increased.
Some recipes have been slightly changed.
The sale prices for some products have been adjusted.
Farmer wholesale now accepts more products.
Potato Processing
The Potato Processing puts the focus on the potato and turns potato cultivation into a great experience!
Process your potatoes together with numerous farm products into new potato-based products.
In addition to the main production building there are new greenhouses and placeable points of sale.
New buildings:
Potato Processing:
A placeable production building that processes potatoes and several other farm products.
Price: 80,000 $
Greenhouses:
A mid-sized and a large greenhouse that produce lettuce, tomatoes, strawberries, onions, cucumbers and peppers.
Price: 5,000 $ – 10.000 $
Farmer Wholesale:
A placeable selling point where potato-based products and other farm products can be sold directly.
Price: 1 $
Farm Supermarket:
A placable building that produces income every hour by selling products directly to the customer.
The profit is about 30% higher than selling directly. However, the selling ammount per day is limited.
Price: 80,000 $
Storage space per product: 4000 liter
Manufacturable Products:
Premium potatoes
Food starch
Vegetable fat
French fries
Potato gratin
Fried potatoes
Mashed potatoes
Potato soup
Pepper chips
Potato pancakes
Stuffed baked potatoes
Potato salad
Croquettes
Onions
Peppers
Cucumbers
Information and tips:
In order to further process products within the potato processing, the production output of these products must be switched to “distribute” so that no plates are ejected.
The supermarket has a limited storage space for each product (4000 liters) and produces income every hour. Since the supermarket is technically a production, the production lines must be activated once in order for the stored products to be sold.