Somewhere In Thuringia III v2.1.0.0
Somewhere In Thuringia III v2.1.0.0
Somewhere in Thuringia III – Welcome to Ilm Valley 4x.
Changelog v2.1.0.0 (final version)
– QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible
– farmland 176, sheep pasture added (only with new savegame)
– map sounds reworked
– missing Precision Farming values added
– missing growth stage maize fixed
– restaurant sell trigger, indoor mask added, sell trigger adjusted
– Difficulty “Farmmanager”, remaining Tenwinkel weight fixed
– missing “Digestate” fillType for loadingStation liquid manure storage added
– some unused objects deleted, some hidden collisions removed
Original replica of the Thuringian area in the Ilm valley around the small village Dienstedt.
Real elevation model, available Google Maps data and buildings, streets, etc. modeled from scratch according to the area.
You can expect:
– 4x Map
– 4 farms + 1 ground with chicken fattening
– 2 farms of it with prepared BGP
– 238 purchasable areas
– 152 fields (0,7-32ha acreage)
– Purchase points for manure, slurry, seed, fertilizer, and lime
– 6 Production (quarry, mineral fertilizer/seed, sawmill, carpentry, flour mill, bakery)
– 7 Sales outlets (all production sites + restaurant)
– Complete real signage for orientation
– Growth plan adapted to the area (no olives, cotton, and sugar cane)
– Weather data of the region (averaged, German Weather Service)
– Adapted soil type map for Precision Farming DLC
– Full Maize Plus compatibility
– Modified light model installed in the map (FS22_Relight)
The start is on a beautiful farm of medium size, in the heart of Dienstedt.
For full use of the farm, the appropriate farmland must be purchased.
(In MP, this farm MUST always be farm 1.)
All other farms can be used after acquiring the respective farmland.
(In MP here, the order after farm 1 does not matter.)
All buildings from the starting farm, the contracting company farm, and the horse farm can be sold completely (including decoration) to build a completely own farm.
The small, on-the-slope, pig farm, can not be completely demolished.
Important note!
– Observe the necessary mods
– When starting a MP game with a new save game, it can happen after the purchase of the individual farms that the silos can not be unloaded (authorization is missing).
To fix this, the server must be restarted once. After that, this problem should no longer occur.
– The manure plate at GEA Stall Land 153 must be placed by the user. Not recognized by the base game if already placed before, because there is no fixed FarmId.
– Bale missions in MP that go to one of the BGAs require a front loader and contracting company rights of the corresponding farm, if it should not be owned.
– Due to a base game limitation, the additionally available meadows (Beyleron and Elmcreek meadows) cannot be rolled.
Likewise, the Alpine meadow is only marked as grass in the overview and seeder but can be rolled.
Changelog v2.0.0.3
– Hotfix Advanced Ground Angle Patch 1.9.1.0
Changelog v2.0.0.1
– Hotfix missing Goeweil bales
Changelog v2.0.0.0
Bugfixes:
– complete reworked map.i3d
– harvest missions fixed. Yield should now be more than enough
– mowing meadow no windrow, fixed
– invisible edge selling station wood chips, fixed
– stone/weed display doubled, fixed
– misplaced fence animal dealer, removed
– missing indoor areas in several locations, added
– last 2 collectibles are not collectible, fixed
– farmland 153, small shelters not sellable, fixed
– seed/fertilizer production loading station trigger, adjusted
Changes:
– replaced double wedge silo farmland 153 (LU Dienstedt)
with 2 single wedge silos to fit the new BunkerSetU.
– seed/fertilizer production, separated storage for seed and fertilizer
to prevent sticking of production if storage is fully filled with input products.
– slightly adjusted position of the drive-through silo and manure heap farm 1
– hot air balloons, less visible, different times
– car dealer sign switched to German name for better regional fitting
– AI-vehicle sign plates changed to regional signs
– car dealer spawn places modified, prevents loaned mission vehicles not spawned if the main place is blocked
– paintable ground textures, raised 8 –> 38
– ground angles, raised 8 –> 32
– high types limit, raised 64 –> 256
– paintable deco objects (bushes, meadow…), raised 4 –> 10
– meadow is now also seedable, instead of only ordinary grass (slightly higher outcome than grass)
– side fence at chicken fattening, sellable for extending the area
– fence behind the gas station and side fence sawmill sellable (extending sawmill area)
– lime texture attenuated
Additions:
– 3 different meadow types are now available
– car maintenance available at farm 1
– several locations are now buyable farmlands
– 3 separate cow pastures (do not produce milk, manure, and liquid manure)
– Spanish translation (made by caterpillardock)
Attention!
For all those who already play the map and want to update, a new save game is strictly mandatory!
It’s not possible to convert the old save game to Map version 2.0.0.0. This will lead to unexpected errors and
weird behaviors when playing. Due to major changes in the i3d file, the new save game isn’t avoidable!
Have fun!