Viervitz Map Final v1.1.0.0


Viervitz Map Final v1.1.0.0


Final update of the Viervitz
What else was done:
– Field path panels removed and replaced with textures
– 2 forest areas removed for better performance on weaker PCs and replaced with fields
– BGA compost, alfalfa silage and clover silage added
– Capacity of the BGA increased, all fill types set to 1.5 million
– Composter and fermenter added to the main farm
– Old farm area removed
– Field 57 and 58 added
– Field 36 expanded
– PDA map updated
– Free-range chickens added to the main farm. Chickens run around the entire farm
– Horses now reproduce
– Sale price of horses increased to 50,000 with 100% health and fitness and an age of 36 months or more
– New fruits: white cabbage, red cabbage and asparagus
– Harvester for red cabbage and asparagus added as a new mandatory mod
Links for red cabbage and asparagus harvester

Hello. I am making my first mod map, Viervitz (sister map of Feliz), available to you here. It is a simple map located in the Rügen area. The three villages of Zirkow, Viervitz and Posewald are indicated. It is a simple map with 56 fields ranging in size from 1.5 ha to 10 ha. It has multi-fruit and has 41 fruits. In addition to the standard fruits, there are rye, spelt, triticale, alfalfa, hops, poppy seeds, mustard, beans, lentils, clover, hemp, buckwheat, tobacco, carrots, onions, rice, parsnips, beetroot, garlic, cranberries, linseed, chickpeas, peas and silphium. The silphium is a pure CHOPPING PLANT and is only installed for CHOPPING; because you need the corn for many productions, I thought I would install the silphium as a replacement for chopping. The silphium cannot be sold and cannot be harvested with the thresher. There are 41 productions (mostly custom productions) on the map. Eight of them are wind turbines that can be used to generate electricity until you can afford the BGA. Among other things, there is a beer factory, tobacco factory, candy factory, potato factory, dairy, greenhouses and much more. There are three animal pastures for cows, sheep and horses. There are two farms. The main farm in Viervitz and the second farm in Zirkow, which you start with in simple farmer mode. If you want to get the large main farm, you have to save up 1.7 million. There are several animal stables across the entire map that you can use when you buy the farmland (like with the animal pastures). There are several types of straw such as soybean straw and flax straw. You need the hemp and flax to produce fabric. When threshed, the cranberries create a swath of chopped material which can ONLY be picked up with a collection cart. After collecting it, you can either take it to the fermenter or process it further with the Göweil. There is a vegetable washing plant on the map for washing the roots. The built-in vegetable factory only accepts washed roots.

AND NOW FOR THE MOST IMPORTANT THING: As the map with its 41 fruits and over 79 custom products has almost reached the specified fill type number and the premium fruits are BUILT-IN, you MUST NOT ACTIVATE THE PLANTINUM DLC, PREMIUM DLC OR MAIZE PLUSS UNDER ANY CIRCUMSTANCES. If you activate them anyway, you will dismantle the custom productions and cause errors. All productions require electricity and empty pallets to work. There are four large forest areas that can be felled. All other forests and field islands cannot be felled and cannot be bought. There are eight sales points, including a weekly market in Posewald on the square next to the church, a pure earthenware sale and a pure straw sale at the nursery. I have tried to adjust the sales prices to the real prices using a table. The Viervitz has a few mandatory mods that it pulls itself, except for three; I will link you to the other three here. I will also link you to our DC; anyone who wants can download the autodrive courses and a special harvester for the earthenware there. A

Author:
Maxim von Graf





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