Greenhouses (Revamp) v1.7.1.0


Greenhouses (Revamp) v1.7.1.0


V1.7.1.0
fixed the buyable pallets, thanks to [PolyCount]Taz; now have the correct collision and weight, also is a fix for the empty pallet’s production (update soon, Revamped), because the game got confused and produced infinite pallets. Also, the price was lowered to 1500 and when buying eight, will pay only, 10500 instead of 12k. Updates coming to all the productions that have buyable pallets; will update the pack too, but later, because I am adding new things to it.

These are realistic versions of the greenhouses on an industrial and medium scale, also with two open gardens, that now produce alongside the base-game lettuce, tomato, and strawberry, new crops such as melon, watermelon, cabbage, red cabbage, red lettuce, green onion, pumpkin, cucumber, baby carrots, cauliflower, mushroom, eggplant, chili and bell peppers.
Production Revamp mod needed.
The recipes use water and seeds, and if you add lime, compost or/and manure, solid fertilizer, wood chips or straw, and empty pallets (the last one is buyable from the store or can be produced by my sawmill platinum; other empty pallets may work) you’ll get up to 100% more output.
The recipes are the same on all the placeable, but only the industrial one works non-stop; the medium greenhouse will work all year but depend on the sun’s power (at night off, when very sunny the production will be at its best); the garden plots will stop working in the winter months, with the production cycles reduced.
Will work without compost or empty pallets (will get only some warnings in the log, and the boost from them won’t be added).
A selling point is not needed, it will sell in the same place as base game tomatoes, lettuce, and strawberries on your map.

Author:
Blacksheep Modding WES_Mods Jinkou89

5/5 - (21 votes)





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