UMRV Multifruit Edit v1.0.0.0


UMRV Multifruit Edit v1.0.0.0


This is not a mod! Unzip and replace each file and folder in the original mod folder.

V1.0.0.0
The previous version has an error that all the crops won’t grow. The error is unfixable (as far as I know). So here is the pack is redone, with fewer crops, but working like a charm.
Also, with production and selling points fixed.
PLATINUM DLC Recommended (some recipes use barrels, paper, and carton rolls; will work without them, but might be errors in the log or even on the production itself…)

Next update plan:
– change peas’ foliage
– add swathing (if I manage to figure it out from Edgewater Sask, if not, will not be included)
– add translations
– fixes and improvements if needed.

Also after the update will release a save game pack for it. Enjoy!

Please follow the tutorial made by Enowler on how to add multi-fruit on a map. The process is the same for the Upper Mississipi River Valley.

All credits go to the map maker DJ Modding, his team, and Farmer Andy for animals.

– Added extra crops: rye, millet, beans, peas (WIP, the foliage is the same as beans for now, will put in the next update another foliage), linseed (with flax fiber as straw), hops, poppy seeds, carrot, and onion but REMOVED olives and oil seed radish;
– I removed everything at Century Farm, except pigs and cows pens (fence can be removed in building mode), to be able to build your own farm as you want (left the pens, because there can’t be made placeable);
– changed the foliage and growth of alfalfa and clover, because they were not regrowing;
– added the new crops and straws to all the silos and productions, also most of them have contracts;
– added new products to the existing factories, accommodating the new crops
– added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold);
– added cat zone (doesn’t have a visual limit, you might try several times until you can place it the right way, but I am sorry, but I don’t know how to edit it; I didn’t port the food and transport from HOF B.);
– added calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeable: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first);
– added goat husbandry from HOF B. to get goat milk (! – removed fences, pasture is pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture);
– added by the industrial greenhouse with new plants (I modified the existing one from my mods, to not get in conflict with the new crops on the map, mostly on pallets and prices);
– added a huge Corn Dryer and Grain Silo in the building mode;
– added a hayloft that accepts even bales (but gives bulk back) and a fermenting silo in the building mode (ones already on the map can’t be made as placeable);
– added a root crop storage that works with carrots and onions;
– added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update);
– added custom traffic with custom vehicles

Author:
Jinkou89 DJModding





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